Friday, March 9, 2012
SSX (short for Snowboard Super Cross) (released in Japan as: Extreme Racing SSX) is the first in the SSX series of snowboarding video games. It was developed by EA Canada and published by Electronic Arts under their newly-launched EA Sports BIG brand, and was the first title released under that label, which specializes in extreme sports titles with an unrealistic or arcade feel. As such, the game's exaggerated jumps, highly decorated mountain runs, over-the-top characters, flashy effects, and improbable tricks made it an ideal introduction to the EA Sports BIG brand. SSX released in time for the North American launch of the PlayStation 2 on October 26, 2000, and was widely regarded by critics as one of the standouts of the PS2's launch library.
Although the game was a commercial failure, it did receive universal acclaim from critics. It has also received quite a few industry awards. The Academy of Interactive Arts and Sciences awarded SSX with 5 awards, including "Console Sports Game of The Year" and "Racing Game of The Year". The executive producer and creative leader of SSX was Steve Rechtschaffner, who was also the inventor of the now Olympic snowboard event called Boardercross, which served as the inspiration for the game.
Further titles in the SSX series currently include, in order of release: SSX Tricky, SSX 3, SSX on Tour, SSX Blur, and a sequel/reboot released in 2012, currently titled simply SSX