Saturday, March 31, 2012

Valkyria Chronicles

Valkyria Chronicles

Over the years, my interest in RPG's had started to wane to the point where I ignored some of them simply due to the time investment. While they're great games and all, they take so long to finish and with a busy gaming schedule this year, it's hard to sink another 40 hours into one game when you could've beat 3 others and had a raucously good time on their multiplayers. However with Valkyria Chronicles, not only did it look stunning but it had a unique way of fighting and seemed to have that certain "something" where you probably don't really know what you're getting into but you want it anyway. But we warned, this isn't an RPG to be taken lightly but like a lot of things, the more you put into it then the sweeter the rewards.

Story: It's a period meant to feel like Europe in the 1930 though with a couple changes. Europe's divided in 2, The Federation and the Eastern European Imperial Alliance or just simply Empire, the latter of whom tries to do anything and everything to get what they want. What they want is ragnite, a valuable and incredibly useful resource and where it's abundant is the small country in the middle, Gallia, who has ties to neither side. But when the Empire invades and with a strange, powerful race thought only to exist in legend for a weapon, it's up to Welkin Gunther, Alicia Melchiott and several others to bring down the powerful Empire.

Graphics: The team behind this game worked on the highly-praised Skies of Arcadia for the Dreamcast and while the art style and character designs are similar, Valkyria is really in a class of its own. Using Sega's Canvas engine, they decide to create a different approach to the visuals and while Okami was made to resemble a painting, Valkyria looks more like a drawing that's being animated at lightning speed and it's gorgeous. Kind of reminds me of the cutscenes for the Final Fantasy Tactics port for the PSP only more colorful. The 3D fighting visuals are also welcome and the "boom" and "ratta" visuals showing up when you explode something or fire your weapon has a great charm to it. It's not going for realism so don't compare it to tech-heavy games but what it lacks in realistic lighting and photo-realistic characters, it makes up for in style and art.

Sound/Music: Ditto for the music which was done by Hitoshi Sakimoto who did the Final Fantasy Tactics, Vagrant Story and Odin Sphere soundtracks though he's probably best known (positively or negatively depending on how you see it) as the composer for Final Fantasy XII. The soundtrack here is pleasing and there's some good themes but it doesn't really have any tracks that can stand outside the game but when it's on in the game, it's welcome. Using an option to change the language to Japanese or English and either or, the voice acting is quite well-done though some roles are either overacted or lacking in emotion but I didn't mind either tracks.

Gameplay: One can make a case that Valkyria's combat is a 3D version of a chess match, with soldiers and tanks replacing the rooks and queens but essentially here's how it works: a map reveals your position of your characters as well as known enemy positions. You then select who you want to control (which uses up CP, a certain amount of "moves" you can make your characters do with tanks taking up 2 of them), game switches to a 3D view and you can run where you want to go which drains an AP gauge and if you run out, you stop permanently till the next turn. Found in the stages are places that could make good cover such as sandbags. When you've found your spot, you can press R1 which brings up your targeting where you can aim where you want to shoot, throw your grenade or to use a first aid on members with low health and after your turn it's best to crouch and end your turn right away to minimize enemies firing back (which is unfair because they counterattack your attack in addition to when your attack is over so they're really getting 2 shots at you so it's best to end your turn quickly).

Here's where it gets fun: you basically have 5 classes from standard scouts with decent weaponry to long-range snipers (Marina is my preferred one due to her cute and deadly bad***ness), shocktroopers with assault rifles, lancers who are perfect for nailing tanks and engineers who can either replenish your ammo, fix/build places for cover or provide tank maintenance though they're more susceptible to damage. Knowing who to use and where to use them is key. Should a character lose all their health, they're knocked out but here's the kicker: they'll be gone forever unless you get a member of your team over, a cutscene will show a medic rushing in and that member is taking off the field, still able to be used later but gone for the rest of the battle. While you get many reserves anyway, it's probably best to keep your entire team alive.

Speaking of your team, you get 20 people to use in a battle unless stated otherwise in the battle so that can make levelling up tedious right? Wrong. Using the headquarter tab (the whole narrative is played out like a book with pictures on the page being your cutscenes/battles), you can level up your characters in an amusing drill instructor way but should you say level up your snipers, every single one of your snipers levels up as well and not just whoever you use the most. Your equipment can be upgraded for better accuracy, health and whatnot and your tank can be fitted with spare treads should the enemy blast yours off leaving you immobile or strengtening the range of your fire. But don't think this game is immune to grinding as it's best to click the Skirmishes tab and take on the battles which can be fought as many times as you want and it's not just recommended, it's almost necessary since enemies after a certain amount of time will positively own your *** so why not fight fire with fire and make your guys just as tough.

I know this fall and winter has been a particularly crowded season, especially those who own all 3 consoles and the 2 handhelds (like me) but I implore you not to miss Valkyria Chronicles. It doesn't have the advertising of Gears of War 2 or the recognition of the upcoming Final Fantasy XIII but this game is well worth tracking down.

Friday, March 30, 2012



Players will enter the life of Vincent Brooks, a 32-year-old man who finds himself caught by the irresistible attraction of the game's titular diversion. Vincent wakes up, hungover, next to a stunningly beautiful woman who isn't his girlfriend. This lands him in a predicament that occupies most men's dreams and nightmares. Did anything happen? Does he tell his longtime girlfriend, who's pressuring him to commit to her? Can he get away with stringing both women along? What will you choose to have Vincent do? Who will you choose to hurt? In life, cheating can ruin everything, but in the world of Catherine, it can also kill you.

Vincent really likes his girlfriend. Katherine's pretty, smart, and successful. Trouble is, now she's sat Vincent down for "the talk," and Vincent's spent his entire life trying to avoid long-term commitment. Since romantic complications are the last thing he wants to deal with, Vincent meets his friends for their regular night of drinks. Little does he know that he's about to be blindsided by a drop-dead sexy freight train named Catherine. When the morning comes, he's hungover in bed next to the most beautiful woman he's ever seen, unable to recall the previous night's events. Was it just harmless fooling around, he wonders, or did something more serious happen between them? Should he tell Katherine? Will he ever see Catherine again? Vincent's about to discover that stumbling on the stairway of love can turn into a horrific, fatal plummet...

* The Horrors of Love—Vincent's waking fears, doubts, pressures, and growing guilt about commitment and fidelity now gleefully follow him into his dreams, manifesting as horribly disfigured monsters and a ticking clock.
* Between a Rock and a Soft Place—The player must navigate Vincent through heavy moral decisions. As in real life, hardly anything is black and white. What is the value of honesty? What is the right thing to do? Either way, someone's going to get hurt. Worse yet, someone could die.
* The Nightmare of Your Dreams—Under the watch of producer Katsura Hashino, acclaimed director of Persona 3 and Persona 4, famed character artist Shigenori Soejima and master composer Shoji Meguro create sights and sounds unlike anything else. As unforgettable and original as the game's narrative, Catherine's visual direction and musical score define and perfectly complement Vincent's terrifying ascent into the dizzying perils of love.
* Escape With or From a Friend—Local competitive and cooperative multiplayer modes, in addition to leaderboards, ensure that the many thrills and horrors of racing through twisted stages can be enjoyed by more than one player and add hours of extra gameplay to the overall experience.

Thursday, March 29, 2012

No More Heroes: Heroes' Paradise

No More Heroes: Heroes' Paradise

No More Heroes: Heroes' Paradise is a third-person, single player Hack 'N' Slash Action-Adventure game for play on the PlayStation 3 gaming system. An enhanced port of No More Heroes, the 2008 hit for Wii, No More Heroes: Heroes' Paradise contains all the action, attacks, characters, missions, side missions and side-jobs that were playable in the original game, plus a whole lot more only available through this Next-Generation port. These new features include: dramatically improved graphics, PlayStation Move support, additional game modes, missions and side-jobs and new boss challenges and downloadable content.

For the first time No More Heroes franchise history, fans of the exciting hack and slash series will have the opportunity to see Travis Touchdown in rich high definition graphics as No More Heroes: Heroes' Paradise makes its first appearance on a next generation console in North America. In No More Heroes: Heroes' Paradise, players journey through the sunny city of Santa Destroy as Travis Touchdown, battling to eliminate some of the world's deadliest assassins. Equipped with a razor sharp Beam Katana sword, players start off as the 11th ranked assassin in the world and try to move up the ranks to position themselves as the ultimate killer. During the course of the game, players encounter Sylvia, a mysterious woman from the United Assassins Association, who arranges fights with other higher ranked assassins to help Travis become the number one in the world. Players will either ride through the town on Travis' trusty motor bike or travel on foot to arrive at Travis' next assignment.


Using either a normal PlayStation 3 controller or the PlayStation Move motion-detecting unit, players have access to a wide range of physical assaults and katana attacks, with each bout tracked by a dynamic camera that showcases the game's stunning visuals and cinematic fight sequences. By varying the grip and control of the Beam Katana and the timing of their attacks, players have a wide range of moves at their disposal to help Travis battle and defeat his enemies. Defeated foes can also be dispatched with stunning finishing moves, allowing Travis to cement his rising reputation with a series of breathtaking kills.
Attacks, Missions and Modes

Travis' progression is enhanced via a series of sub-missions as well as the ability to hone his skills and upgrade his weapon within the lab. Santa Destroy is a living, breathing place, and your anti-hero can enter shops, visit a gym to train, and collect special icons that will enhance his attack options. As players progress through the game, they will have the opportunity to complete deadly missions and side jobs as they make their way up the ladder of the United Assassins Association.

Aside from the side missions, players will also be able to enjoy newly added game modes like "Rebout Mode" where former foes can be challenged again. Also, players will have the opportunity to encounter additional boss characters that were not available in the original episode, but will be on the PlayStation 3 version of the game. Additionally, "Viewer Mode" is also available allowing players to re-watch infamous cut scenes in crystal clear HD graphics. With its stunning visuals, additional levels of action, improved AI and an incredible level of control, No More Heroes: Heroes' Paradise represents a welcome return for one of gaming's most daring creators.
Key Game Features

* Complete Deadly Missions and Side-Jobs - Play through a myriad of missions and part-time jobs as you make your way to the top of the United Assassins Association
* Compatible with Playstation Move - Use Travis's Beam Katana skills with PlayStation Move's accurate movement recognition technology and cut through waves of enemies
* Enjoy Newly Added Game Modes - Enter "Rebout Mode" to challenge your former foes and compare your scores with players around the world, or enjoy "Viewer Mode" where you can watch infamous cut-scenes
* All-New Boss Challenges - Enjoy crystal-clear HD graphics as you slash your way through the original 10 bosses from No More Heroes
* Collect Exclusive Downloadable Content - Customize your game with new content including exclusive customizations and upgrades

Wednesday, March 28, 2012

Enslaved: Odyssey to the West

Enslaved: Odyssey To The West

Enslaved is a post-apocalyptic retelling of the classic 400-year old novel ‘Journey to the West’. Set 150 years from now, the world has been ruined by war and ecological disaster with only a handful of survivors remaining.

In Enslaved, players take on the role of Monkey, a strong and athletic, yet solitary figure, who been captured by one of the mysterious slave ships, which harvest the remaining population and take them out west never to return. Trip, a technologically savvy young woman who has also been imprisoned by the same ship, manages to escape. She quickly realizes that Monkey, with his raw strength and power, is her only hope to survive the perilous journey back to her home. She hacks into a slave headband and fits it on Monkey, linking them together – if she dies, he dies… Her journey has now become his and Monkey must now travel west alongside Trip as they traverse a demolished world, under constant threat of capture and mortal peril.

Enslaved is a premier adventure and gaming experience. Players will enjoy taking on the role of Monkey, utilizing a mix of combat, strategy and environmental traversal to ensure he and Trip survive the threats and obstacles that stand in the way of their freedom.

Key Game Features

* A Cinematic Masterpiece – Featuring dramatic cutscenes co-directed by Andy Serkis, (Lord of the Rings, King Kong) who also plays the lead role of Monkey, portraying critical events that drive the story of Monkey and Trip
* Stunning Environments – Explore a beautiful, eerie world of war-ravaged cityscapes that have been reclaimed by nature and are fraught with danger at every turn
* Tactical Gameplay - Think on your feet! Survey the environment, work together with Trip and choose your path to battle through the perilous environmental and deadly enemy obstacles that await
* Engaging Storyline - Play through an original story co-written by famed novelist and screenwriter, Alex Garland, (The Beach, 28 Days Later); Loosely inspired by the classic Chinese novel “Journey to the West,” experience the evolving relationship between Monkey and Trip through their plight for survival.
* Dynamic Combat System - Attack and defend with agile prowess using a combination of melee attacks, blocks and intense takedowns which allow Monkey to overtake an enemy to steal its weapon for his own use, rip the enemy apart piece by piece or destroy it in one satisfying final blow

Tuesday, March 27, 2012

El Shaddai: Ascension of the Metatron

El Shaddai: Ascension of the Metatron

El Shaddai: Ascension of the Metatron is a third-person, single player action-adventure game in which players must subdue rogue angels, loose on the Earth in order to uphold God's divine plan and prevent the destruction of humanity. Loosely based on the apocryphal Judaic works concerning the pre-flood biblical patriarch Enoch and his role in some traditions as Metatron -- the angelic intermediary between God and his people -- El Shaddai: Ascension of the Metatron features a compelling storyline; a distinct visual experience; combat, platforming and exploration gameplay; unique weapons and feedback systems; and controls that are designed to suit all levels of players.

Long ago, when the seed of mankind was first taking root, God laid down his plans for the human race. He appointed the Grigori, the most human of all angels in heaven, to watch over them from the celestial realm. The Grigori, known to some as the "The Watchers," dutifully continued their vigilance through the ages. Over time, they became fascinated by the lives humans led, with the uninhibited freedom and passions. Subtle at first, the fascination soon led to feelings of longing, desire and lust until one fateful day, the Grigori turned away from God and descended to Earth. When Heaven's highest order, the Council of Elders, discovered the Grigori's betrayal, they were furious. Their anger only grew stronger when they learned that the fallen angels had taken in daughters of men, deviating mankind from God's great plan.

To set matters right, the Council decided to send a terrible flood to wipe out the entire human race. However, there was one man who objected to the Council's decision. His name was Enoch, a scribe whose righteousness moved God to bring him to heaven while still living mortal. The Council heard Enoch's pleas and agreed to spare mankind on the condition that Enoch capture the fallen angels and bring them back to heaven to be imprisoned. To prevent the impending flood, Enoch returned to Earth on a mission to escort the fallen angels back to heaven. Upon his arrival he confronted Azazel, one of the seven who fell. However, Azazel refused to return to Heaven and went into hiding along with the others, warning Enoch not to follow. And so, Enoch's long journey begins.

* Gameplay: Expect the Unexpected - El Shaddai: Ascension of the Metatron defies gaming convention by mixing a wide variety of gameplay styles including 2D side-scrolling action and 3D exploration.
* A Compelling Storyline - A compelling storyline based on the ancient apocryphal tome, The Book of Enoch, but told with a modern flare and uniquely artistic approach.
* A Distinct Visual Experience - Immerse yourself in beautiful dreamlike game environments that seem to morph around your movements and that reflect watercolor anime animation style.
* Unique Feedback System - Innovative "Zero HUD Player Feedback System" utilizes dynamic environment, character, and audio clues to keep the player engaged without cluttering the screen with extraneous indicators and information.
* Controls - The three-button control system is simple to use yet surprisingly deep, delivering exhilarating, flowing action that allows both casual and hardcore players to enjoy the game at their own pace.
* Unique Weapons - All weapons are forged from crystalline heavenly knowledge beyond the grasp of humanity and possess supernatural powers. Among them is the Arch, a holy blade with the hidden power to slice through anything.

Monday, March 26, 2012

Rayman 3 Hoodlum Havoc

Rayman 3 Hoodlum Havoc

When Globox swallows the leader of the Dark Lums, Ray Man has to fight the Hoodlums - a gang looking to get the Dark Lum leader back and conquering the worldAs Ray Man you'll scour the land, delving into bizarre cartoon fantasy as you discover unearthly new powers & weaponsCombat-crazy Platform driven action is waiting for you as you battle the Hoodlums, monsters, giant bosses and much moreUse new moves and items like the Shock Rocket, Heavy Metal Fist and Lock Jaw against 20 types of tough opponentsEye-popping visual, hyperkinetic environments, and interaction with odd characters bring players the zany action they crave! Product Features When Globox swallows the leader of the Dark Lums, Ray Man has to fight the Hoodlums - a gang looking to get the Dark Lum leader back and conquering the world As Ray Man you'll scour the land, delving into bizarre cartoon fantasy as you discover unearthly new powers & weapons Combat-crazy Platform driven action is waiting for you as you battle the Hoodlums, monsters, giant bosses and much more Use new moves and items like the Shock Rocket, Heavy Metal Fist and Lock Jaw against 20 types of tough opponents Eye-popping visual, hyperkinetic environments, and interaction with odd characters bring players the zany action they crave! Rayman 3: Hoodlum Havoc you face off against a bumbling but deadly army of stupidly evil dudes!

  • When Globox swallows the leader of the Dark Lums, Ray Man has to fight the Hoodlums - a gang looking to get the Dark Lum leader back and conquering the world
  • As Ray Man you'll scour the land, delving into bizarre cartoon fantasy as you discover unearthly new powers & weapons
  • Combat-crazy Platform driven action is waiting for you as you battle the Hoodlums, monsters, giant bosses and much more
  • Use new moves and items like the Shock Rocket, Heavy Metal Fist and Lock Jaw against 20 types of tough opponents
  • Eye-popping visual, hyperkinetic environments, and interaction with odd characters bring players the zany action they crave!

If you're a fan of Banjo Kazooie, Mario 64, Crash and Spyro, ya know, games like that. Then this game is a good choice. It's a nice alternative after playing nothing but shooters and strategy games all the time. It's one of those games every day you wake up the first thing you think about is getting past where you left off. If you ever wondered how it would be like to play a game that would look just like a cartoon, this game's the one for you. Rayman is great and hightly recommend it to all of you, trust me, you will want to save your progress in this game.

Sunday, March 25, 2012

LEGO Pirates of the Caribbean: The Video Game

LEGO Pirates of the Caribbean

LEGO Pirates of the Caribbean: The Video Game is an action adventure game that brings the Pirates of the Caribbean world and all its colorful characters to life in LEGO Brick form. Players will experience all the memorable scenes from the first three films, as well as those in the upcoming fourth film, "Pirates of the Caribbean: On Stranger Tides," in the humorous and quirky LEGO Video Games style.
  • Exploration - Players will explore familiar locations filled with interactive LEGO objects and encounter more than 70 memorable characters
  • Combat - The LEGO Caribbean is full of danger! Intense sword fighting moves give the LEGO minifigure a brand new pirate flavor
  • Puzzles - Players will need all their pirate cunning to find the hidden LEGO treasures and discover the game's many secrets
  • Two-Player Co-op - Players can join a friend or family member in the same room for two-player drop-in/drop-out cooperative action
  • Freeplay - Building a collection of characters throughout the game, players can then use their distinctive abilities to gain access

LEGO Pirates of The Caribbean: The Video Game: Prima Official Game Guide (Prima Official Game Guides)

Saturday, March 24, 2012

Lego Batman: The Video Game

Lego Batman
Take control of the Dynamic Duo, Batman and Robin, as you build, drive, swing, and fight your way through Gotham City capturing escaped villains and putting them back in Arkham Asylum where they belong. Battle against legendary villains including The Joker, The Penguin, Catwoman and more to keep the streets of Gotham clean. Then, for the first time, jump into the story from the other side and play as Batman's foes. Enjoy the power you wield as you spread chaos throughout the city.
* Play as Batman, Robin or more than 12 dastardly villains -- all in super-fun LEGO form
* Master special superhero power-suits and new moves, along with the weapons unique for each character
* Build and drive Lego versions of favorite vehicles like the Batmobile, Batboat and the Batwing
* Customize characters, build and transform game environments, and challenge yourself with multi-layered collectibles and rewards
* Designed for standard two-player, drop-in/out cooperative play
# Rocket through sewers and bound across rooftops as you take the fight to the criminals across classic locations in Gotham City.
# Fight on land, sea and in the air using a number of powerful Batman, Robin and villain-controlled vehicles, including the rocket-powered Batmobile, sleek Batboat and stealthy Batwing
# Enhance the abilities of the Dynamic Duo with all new power suits, including the Magnetic Suit
# Enjoy numerous game modes and levels:
-Play through the game in Story Mode from both the hero and villain sides
-Replay any level in Freeplay Mode with any characters you've unlocked. Access previously hidden areas to find additional rewards and bonus content
-Collect LEGO studs and special LEGO bricks throughout the game to unlock tons of extra content including special power-ups and bonus levels

When all the villains in Arkham Asylum team up and break loose, only the dynamic duo is bold enough to take them on to save Gotham City. The fun of LEGO, the drama of Batman and the uniqueness of the combination makes for a comical and exciting adventure in LEGO Batman: The Videogame. Play as Batman and his sidekick Robin as you build, drive, swing and fight your way through Gotham City capturing escaped villains including The Joker, Penguin, Scarecrow and more. Then, jump into the story from the other side and play as Batmans foes! Enjoy the power you wield and battle Batman while spreading chaos throughout the city. There is no rest for the good (or evil!).

Friday, March 23, 2012

Backyard Wrestling: Don't Try This at Home

Backyard Wrestling: Don't Try This at Home

Backyard Wrestling is a video game developed by Paradox Development, and published by Eidos Interactive in 2003 for Xbox and PlayStation 2. Eidos Interactive was bought by Square Enix in 2009.

The goal of backyard wrestling is largely to use the environment to defeat an opponent.

The featured wrestlers come mostly from rap group Insane Clown Posse's own wrestling federation, the Juggalo Championship Wrestling. These include Mad Man Pondo, Sabu, Tom Dub, Rude Boy, Josh Prohibition, MDogg20 and the clowns themselves, Violent J and Shaggy 2 Dope. Other celebrity appearances include Miller Lite spokesmodel Kitana Baker and former World Championship Wrestling valet Tylene Buck.

Aside from the standard backyard locations, Backyard Wrestling's arenas include a truck stop, a slaughterhouse, an outdoor parking lot, a talk show set and a strip club. Each environment is littered with barbed wire-laden bats, fluorescent light bulbs, breakable tables, steel chairs and other objects players may use to injure their opponents.

Also this game featured FMVs that you could unlock by completing certain objectives while fighting in the different venues. Mostly they are taken from the "Backyard Wrestling" DVD series, and they have the different songs of the game playing in the background. The first one on the backyard level was "Backyard Babes 101", which contained the backyard babes near-naked over Bowling for Soup's song "Punk Rock 101", featured on their Drunk Enough to Dance album. Mud pools, water pools and sun tan lotion are all featured in this clip. Other FMVs, like "Collateral Damage" and "Kids Today..." are also featured, including two clips of ICP's wrestling promotion, JCW, with two of their songs playing in the background.

Thursday, March 22, 2012

MLB 2K12/NBA 2K12 Combo Pack

MLB 2K12/NBA 2K12 Combo Pack

* NBA 2K12- Winner of over 25 Sports Games of the year awards, NBA 2K12 included the innovative NBA today feature that dynamically updates stats
* Rosters, schedules and ratings to reflect real-time events in the NBA. Packed with other critically acclaimed features like my player, the association, online, NBA's greatest and more, NBA 2K12 is a game every sports fan should own.

The longest running Major League Baseball franchise returns to the virtual diamond with Major League Baseball 2K12. Featuring advanced pitching and hitting controls, detailed player tendencies and scouting reports, and immersive game models for any level of fans, MLB 2K12 is the only baseball game you will need this season.

Wednesday, March 21, 2012

Team Fortress 2

Team Fortress 2

Team Fortress 2 is a free-to-play team-based first-person shooter multiplayer video game developed by Valve Corporation. A sequel to the original mod Team Fortress based on the Source engine, it was first released as part of the video game compilation The Orange Box on October 10, 2007 for Windows and the Xbox 360. A PlayStation 3 version then followed on November 22, 2007. The game was later released as a standalone package for Windows on April 9, 2008, and for Mac OS X two years later. Team Fortress 2 is distributed online through the Steam system, while retail distribution was handled by Electronic Arts. On June 23, 2011, the game became a free-to-play title, supported by microtransactions for unique in-game equipment through Steam. The development of Team Fortress 2 is led by John Cook and Robin Walker, the designers who originally created the Team Fortress modification for Quake in 1996.

The game was announced in 1998, powered by Valve's GoldSrc engine, but has since been through various concepts and designs. In 1999, the game appeared to be deviating from its predecessors by pursuing a more realistic and militaristic style of gameplay, but the design metamorphosed over its nine-year development period. The final rendition sports cartoon style visuals influenced by the art of J. C. Leyendecker, Dean Cornwell and Norman Rockwell and is powered by the Source engine. The game itself revolves around two teams, each with access to nine distinct characters, battling in a variety of game modes set in different environments.

The lack of information or apparent progress for six years of the game's original development caused it to be labeled as vaporware, and it was regularly featured in Wired News' annual vaporware list among other ignominies. Upon its release, the game received critical acclaim and several awards, being praised for its graphical style, balanced gameplay, comedic value and for its use of full character personalities in a dedicated multiplayer only game.

The objective of the game is defined by the game mode in use.

* In capture the flag maps, the objective for both teams is to obtain a briefcase of intelligence from the enemy team's base and return it to their own base while preventing the opposing team from doing the same.

* Control point modes are more varied in their objectives, but share the common aim of capturing a particular point on the map. In some levels, the objective for both teams is to secure all the points on the map. On other levels (attack/defend), one team already holds all the points and must defend them from the other for a set amount of time. A more complex variation (territorial control), introduced with the map "Hydro", is based on territory: each team must capture the other team's single active control point to secure that section of the map. Once all sections have been captured by one team, they are then able to attack the other team's base directly. In an update on August 13, 2009, Valve included a fourth control point variation: King of the Hill. In this mode, both RED and BLU have to capture the center point and defend it for a set amount of time before the opposing team does. When a team gains control of the point, their timer starts to count down. If the other team captures the point, the former team's count down is stopped, and the latter team's starts. In an update on December 17, 2010, another control point variation, Medieval Mode, was added. In this mode, players are restricted to using melee weapons and bows for combat.

* In payload maps, one team has to work to escort rail cars carrying a bomb along a track through a series of checkpoints, eventually detonating the bomb in the other team's base. The other team has to defend their positions and prevent the cart from reaching the end within a set amount of time. In the payload race variation, both RED and BLU attempt to escort a payload along symmetric (either parallel or opposing) tracks. The payload mode was introduced in April 2008 with the map "Gold Rush"; payload race was released in May 2009 with the map "Pipeline".

* Arena is a team deathmatch mode. Arena maps focus on smaller environments and no respawning after the death of a player's character. A team wins in arena by eliminating all of the other side's members in the arena or capturing the map's central control point. Arena was introduced in the August 2008 update.

Tuesday, March 20, 2012

The Best Ever? Legend of Zelda: Ocarina of Time

Nintendo 3DS - Limited Edition with The Legend of Zelda Ocarina of Time 3D

The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu: Toki no Okarina?) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. It was followed two years after its release by the sequel The Legend of Zelda: Majora's Mask.

The player controls the series' trademark hero, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, King of the Gerudo tribe, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels through time and navigates various dungeons to awaken sages who have the power to seal Ganondorf away forever. Music plays an important role—to progress, the player must learn to play and perform several songs on an ocarina. The game was responsible for generating an increased interest in and rise in sales of the ocarina.

Ocarina of Time's gameplay system introduced features such as a target lock system and context-sensitive buttons that have since become common elements in 3D adventure games. In Japan, it sold over 820,000 copies in 1998, becoming the tenth-best-selling game of that year. During its lifetime, Ocarina of Time sold 1.14 million copies in Japan and over 7.6 million copies worldwide. The game won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival, won six honors at the 2nd Annual Interactive Achievement Awards, and received overwhelmingly positive acclaim. The title is widely considered by both critics and gamers alike to be the greatest video game ever made. In 2008 and 2010, Guinness World Records declared that Ocarina of Time is the highest-rated game ever reviewed.

Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an Ocarina of Time Master Quest (which featured reworked dungeons with new puzzles), and The Legend of Zelda: Collector's Edition as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated, other reviewers felt that the game has held up well over the years. Finally, the 3DS version was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects.

Friday, March 16, 2012

The Best Selling Video Games Ever- xBox

Xbox games that have sold or shipped at least one million copies.

* Halo 2 (8 million)
* Halo: Combat Evolved (5 million)
* Tom Clancy's Splinter Cell (3 million: 2.4 million in US, 600,000 in Europe, 5,449 in Japan)
* Fable (3 million, may include PC version)
* Project Gotham Racing (2.5 million)
* Grand Theft Auto Double Pack (1.7 million: 1.59 million in US, 100,000 in UK, 10,515 in Japan)
* Star Wars: Knights of the Old Republic (1.58 million: 1.48 million in US, 100,000 in UK)
* Counter-Strike (1.5 million)
* Grand Theft Auto: San Andreas (1.46 million: 1.26 million in US, 200,000 in UK)
* Need for Speed: Underground 2 (1.44 million: 1.24 million in US, 200,000 in UK)
* Madden NFL 2005 (1.42 million in US)
* Madden NFL 06 (1.41 million in US)
* Call of Duty 2: Big Red One (1.39 million in US)
* ESPN NFL 2K5 (1.38 million in US)
* The Elder Scrolls III: Morrowind (1.36 million in US)
* Dead or Alive 3 (1.28 million: 1.06 million in US, 217,149 in Japan)
* Star Wars: Battlefront (1.22 million: 1.12 million in US, 100,000 in UK)
* Star Wars: Battlefront II (1.13 million: 1.03 million in US, 100,000 in UK)
* Tom Clancy's Ghost Recon (1.13 million: 1.12 million in US, 7,643 in Japan)
* Need for Speed: Underground (1.1 million: 1.02 million in US, 100,000 in UK)

Wednesday, March 14, 2012

Kid Icarus: Uprising

Kid Icarus: Uprising

Medusa has been resurrected and is gathering the underworld forces of darkness to fulfill her ambition. You play as an angel named Pit who is bestowed the power of flight from Palutena, the Goddess of Light. Repel the Medusa's underworld army with your choice of an array of weapons like: Blades, Claws, Bow, Cannon, Mace, Staff and others that you will discover along your journey. Multiplayer mode allows for competitive gameplay locally or over a wireless Internet connection. Its time for Medusa to meet the power of light and only you can guide Pit to victory!
* Pit returns in an all new adventure only for the Nintendo 3DS
* Collect special AR cards to interact with characters from the game using the 3D cameras and AR software on the system
* Difficulty slider allows players of a range of skill levels to enjoy the Kid Icarus experience
* Blast your way through missions in the air and go hand to hand against Medusa's minions on the ground
* 1 player storyline campaign or up to 6 players in Multiplayer (local and Internet play options are available)

Tuesday, March 13, 2012

Mario Party 9

Mario Party 9

* Players ride across stages together in special vehicles. Players take turns as Captain of the vehicle by hitting Dice Blocks to move the party forward, hoping to land on lucky spaces.
* From Toad Road to Boo's Horror Castle, players will encounter a wide variety of familiar Mario franchise elements in new environments that can be enjoyed solo or with friends.
* In Mario Party 9, each themed stage has a clear destination point but with multiple paths along the way, so no two games will play the same. Every time they play, players can earn Party Points that are used to unlock special items and features.
* Each stage culminates in a Boss Battle. Collectively, players must combine their strength to defeat classic foes such as Bowser and King Boo while still playing competitively to boost their own individual scores.
* Includes 80 outrageous new minigames that find players making pizzas, escaping haunted mansions, and racing snowmobiles

Monday, March 12, 2012

Street Fighter X Tekken: Special Edition

Street Fighter X Tekken: Special Edition

* Crossover tag-team style combat between dozens of characters from the Street Fighter and Tekken game universes, and featuring franchise-specific button control schemes
* The Gem System, which utilizes selectable gems to enhance abilities and power
* Unique game modes including: Briefing Room, the games training mode, Scramble Mode a simultaneous battle royale 4-player mode, Pandora mode, and robust online modes
* Exclusive fighter characters including: Cole MacGrath from InFamous, Mega Man, Pac-Man, and Sony feline video game personalities Toro and Kuro
* Special edition bonus items including; special art work, a prequel comic, a 5" bank, and 36 gem power-ups
* Familiar Controls - In SFxT, controls will feel familiar for fans of both series.
* Real-time Tag Battle - Fight as a team of two and switch between characters strategically.
* Robust Online Modes - In addition to the online features from SSFIV, SFxT features totally upgraded online functionality and some new surprises.

Sunday, March 11, 2012

Tiger Woods PGA Tour 13

Tiger Woods PGA Tour 13 is a golfing simulation video game in the Tiger Woods PGA Tour series published by Electronic Arts. It will be released in North America on March 27, 2012 for the PlayStation 3 and Xbox 360 and on March 30, 2012 in Europe. This is the first version of the game since 2006 to not be released on the Nintendo Wii.

Tiger Woods PGA Tour 13 features a game mode called "Legacy Challenge," where players control Tiger Woods through various points of his life, including:

* Toddler Years (ages 2-6)
* Early Years (ages 7-10)
* Junior Years (ages 12-15)
* Amateur Years (ages 18-20)
* Rookie Years (ages 21 and 22)
* Tiger Slam (ages 24 and 25; 2000 and 2001)
* Pro Years (2002-2008)
* Present Day (2010-2011)
* Future (2014-2015)
* Record Books (Winning 19th major to break Jack Nicklaus' record)
On disc and on collector's edition:

* Crooked Stick (new)
* Kiawah Island, Ocean Course (new)
* Royal Birkdale (new)
* Royal County Down (new)
* Valhalla (new)
* Augusta National
* Bethpage Black
* Celtic Manor, 2010 Course
* East Lake
* Pebble Beach
* Royal Melbourne
* St Andrews, Old Course
* The Els Club
* TPC Sawgrass
* TPC Scottsdale
* Torrey Pines, South Course

Only on collector's edition:

* PGA National Champion Course (new)
* Augusta National Par 3 Course
* Pinehurst No. 2
* Oakmont
* Whistling Straits, Straits Course
* The Old White TPC (formerly The Greenbrier)

Downloadable Content:

* Atlanta Athletic Club
* Liberty National
* Banff Springs
* Costa Navarino
* TPC San Antonio
* Spyglass Hill
* Waialae
* Blackwolf Run, River Course
* Greek Isles - Fantasy Course
* Highlands - Fantasy Course
* Predator - Fantasy Course

Pre-order Bonuses:

* Wolf Creek (Xbox GameStop pre-order bonus)
* TPC Blue Monster at Doral (PS3 GameStop pre-order bonus)


* Ben Crane (new)
* Ross Fisher (new)
* Dustin Johnson (new)
* Hunter Mahan (new)
* Graeme McDowell (new)
* Tiger Woods
* Rickie Fowler
* Rory McIlroy (new)
* Paul Casey
* Paula Creamer
* Rhys Davies
* Luke Donald
* Jim Furyk
* Natalie Gulbis
* Zach Johnson
* Rocco Mediate
* Edoardo Molinari
* Ian Poulter
* Justin Rose
* Adam Scott
* Bubba Watson
* Boo Weekley

Licensed Tournaments

* Farmers Insurance Open
* Waste Management Phoenix Open
* AT&T Pebble Beach National Pro-Am
* Honda Classic
* The Masters
* THE PLAYERS Championship
* U.S. Open
* The Open Championship
* The Barclays
* BMW Championship
* TOUR Championship

Saturday, March 10, 2012

Age of Empires III: Complete Collection

Age of Empires III: Complete Collection

Age of Empires III (sometimes abbreviated AoE III) is a real-time strategy (RTS) game developed by Microsoft Corporation's Ensemble Studios and published by Microsoft Game Studios. The Mac version was ported over and developed by Destineer's MacSoft Games and published by Destineer and MacSoft Games. The PC Version was released on October 18, 2005 in North America and November 4, 2005 in Europe, while the Mac version was released on November 21, 2006 in North America and September 29, 2006 in Europe. It is the third game of the Age of Empires series and the sequel to Age of Empires II: The Age of Kings. The game portrays the European colonization of the Americas, between approximately 1492 and 1850 AD (expanded in Age of Empires III: The WarChiefs to 1876). There are eight European civilizations to play within the game.

Age of Empires III has made several innovations in the series, in particular with the addition of the "Home City", which combines real-time strategy and role-playing game features. Two expansion packs have been released: the first, Age of Empires III: The WarChiefs, was released on October 17, 2006, and introduced three Native American civilizations; the second, Age of Empires III: The Asian Dynasties, was released on October 23, 2007, and included three Asian civilizations.

Age of Empires III has sold over 2 million copies as of May 2008. As well as achieving favorable reviews, it has received awards, including GameSpy's "Best RTS game of 2005", and was one of the best-selling games of 2005. In 2007, Age of Empires III was the seventh best-selling computer game, with over 313,000 copies sold that year.

Age of Empires III allows the player to play as eight different civilizations: Spanish, British, French, Portuguese, Dutch, Russian, German and Ottoman. Each of the eight civilizations has its own strengths and weaknesses and unique units available only to that civilization. Specific units for each civilization are designated Royal Guard units, receiving greater bonuses on the Guard upgrade in the Industrial Age, but at an increased price. The player can change the name of their Home City, the Explorer name, and is given a pre-named leader from part of the period (for example, Napoleon Bonaparte for the French Colonial Empire, Suleiman the Magnificent for Ottoman Empire, and Ivan the Terrible for the Russian Empire). Each civilization has unique shipments to aid its economy and military (for example, the Ottomans are able to order a shipment of gold for both them and their teammates.)

There are other civilizations playable via the campaign, which include The Knights of St. John, John Black's Mercenaries, and the United States of America, which are played as the Spanish, German and British civilizations, respectively, with slight modifications. Non-playable campaign civilizations include the Pirates, Circle of Ossus and Native Americans, although these civilizations are playable using the Scenario Editor.

Twelve different tribes of Native Americans are in the game as well, but these are not in themselves playable factions. However, players can gain access to unique units and improvements by forming an alliance with the tribes by building a trading post at their camps. The native tribes featured are the Aztec, Carib, Cherokee, Comanche, Cree, Inca, Iroquois, Lakota, Mapuche, Maya, Nootka, Seminole and Tupi. Three of these tribes were made playable in the expansion pack Age of Empires III: The War Chiefs: the Iroquois, Lakota (under the name Sioux) and Aztecs. These civilizations were removed as the smaller, alliance based tribes and were replaced by the Huron, Cheyenne and Zapotec, respectively. In The Asian Dynasties another three civilizations were added, along with several new native tribes. The civilizations are the Indians, the Japanese, and the Chinese.

* Spain Spanish — (Spain or Castille, Queen Isabella I) The Spanish have good hand infantry and cavalry available, and are flexible early in the game due to their faster Home City shipments. The Spanish explorer can train War Dogs since the Discovery Age, when soldiers are not trainable. Their unique units are the Rodelero, Lancer and Missionary. Their best units are the Espada Rodelero, Garrochista Lancer, the War Dog and Tercio Pikeman.

* Kingdom of Great Britain British — (United Kingdom, Queen Elizabeth I) The British build Manors instead of the usual houses. Manors are 35% more expensive than normal houses, but spawn one free settler each upon construction; this speeds up early game construction and gathering. Their military is more focused on the later game, with a stronger economy in the early game. Their unique units are the Longbowman, which boast the longest range in the game, and the Rocket, also boasting quite a far range. Their best units are the Redcoat Musketeer and King's Life Guard Hussar.

* France French — (France, Napoleon) The French train Coureurs des bois, stronger villagers which may eventually double as infantry. This civilization can have many shipments related to Natives, and so it is the strongest at forging native alliances. The French train the strongest cavalry unit of the game, the Cuirassier (at the cost of 3 population space). Their unique units are the Cuirassier and the Coureur des Bois. Their best units are the Gendarme Cuirassier and Voltigeur Skirmisher. (It is also interesting that while the flag of the French civilisation represents the French monarchy, the House of Bourbon, their commander, Napoleon, was not emperor of France until 1804, 15 years after the Storming of the Bastille and the end of Bourbon rule in France.)

* Portugal Portuguese — (Portugal, Henry the Navigator) The Portuguese receive a free covered wagon on each age advancement, which can build a town center. This civilization has extra exploring facilities, such as the option of shipping additional explorers and the "spyglass" ability which can reveal unexplored territory. They have a balanced military, which is supplemented by a strong navy. Their unique units are the Caçador (similar to a skirmisher) and the Organ Gun. Their best units are the Jinete Dragoon and Guerreiro Musketeer.

* Netherlands Dutch — (Netherlands, Maurice of Nassau) The Dutch settlers cost coin instead of food, making them dependent on this resource from the very start of the game; this disadvantage is, however, countered with the revenue produced by Banks, coin-generating buildings unique to the Dutch. Their unique units are the Envoy, Ruyter and Fluyt. Their best units are the Carabineer Ruyter and Nassau Halberdier.

* Holy Roman Empire Russians — (Russia, Ivan the Terrible) The Russians train numerous units in groups, which speeds up production early in the game. This gives them the capacity to overwhelm other players with large armies. This is supplemented by the low cost of their military, and for the most basic units, an almost instant build time. Their unique units are the Strelet, Cossack, and Oprichnik. Their best units are the Tartar Cavalry Archer and the Pavlov Grenadier. Late game units can rapidly create fortifications.

* Kingdom of Prussia Germans — (Prussia, Frederick the Great) The Germans represent all of the Central European kingdoms of the time and start out with settler wagons instead of the normal European settlers. The German Home City only ships settler wagons which are equivalent to two regular settlers. Their military develops steadily because Uhlan cavalry are given as a bonus along with most shipments. Also, the Germans can ship mercenaries sooner than any other civilization. Their unique units are the Doppelsoldner, Uhlan, War Wagon and Settler Wagon. Their best units are the Prussian Needle Gunner(skirmisher),and the Czapka(uhlan). Germans are very good with longer games because of their dedicated settler wagons that build faster, and work better than the average settler.

* Ottoman Empire Ottomans — (Ottoman Empire, Suleiman the Magnificent) The Ottoman economy is slow but constant, due to the fact that settlers are continually produced automatically at no cost but have the disadvantage of having limited settler production. The Ottoman military makes heavy use of artillery units, many of them unique, such as the Great Bombard, the most powerful artillery unit in the game. The Ottomans lack light infantry: the only infantry they can train is the Janissary, a more powerful type of musketeer. Their unique units are the Janissary, Abus Gun, Spahi, Great Bombard, Galley and Imam, and their best units are the Gardener Hussar and Baratcu Grenadier. The Ottomans specialize in early game combat because of their quick gain in economy. The Ottomans are also the only civilization that can make gunpowder infantry units at the very start of the game.